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Part 2 of 3: Bad Updates (Not good but if improved, it may make Vindi great again): Marketplace Improvement and Marketplace Listing Fee Revamp Now we don't have to go asking our friends and guildies if there is soap! Hot Springs and Daily Mission Notifications: This was much needed.
#Vindictus private server taken down update#
Character Growth Goals: One of the best changes in the update for new characters Changes to Storage Chest and added Basic Shared Storage Mailbox: Is it okay if can we have an option where we can delete mail without needing to receive the mail? Chat Window disappearing when not typing Server Notification for Item Acquistion Changes to Material items: Very good for crafting/expertise(profession)
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Item Price Adjustment: Feel indifferent though, because I dismantle everything. Avatar Outfits Changes and Avatar Dye Ampoule rename This greatly reduces the amount of rage in trying to gear up. Item Fragment System: I think this is one of the best changes in the update. All changes to Enchant Scrolls and the scroll system logged over 4k hours and have the thought that the shut down of vindi is not far away. The engine is outdated, the game is bloated with too much irrelevant content, they'd basically have to just start everyone with a level 90 character and decent gear to balance out progression, and that still doesn't fix all the problems with the game design in S3 in general. I think at the end of the day Vindictus is just at that point where it's never going to come back no matter what they do, so it's no surprise they're just trying to milk it. Throwing in too much of a challenge with no guarantee that player swill be able to find a party to overcome that challenge if they can't do it alone is going to cause people to quit as well.
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Then even at 90 they'll have to take whatever parties they can get which will often mean putting off story quest raids until they find a host if they can't host it themselves (because we STILL have P2P hosting, in 2017). Anyone coming to the game today is going to have to mostly solo from 1 til 90 unless they know someone else who plays, because the game is so dead. The fact is the game's playerbase isn't nearly healthy enough to have players spread out through different levels of game content. Honestly though, I see no way of fixing this even before this update. New players coming to the game now will not get any experience even close to that until they reach absolute end game, and even then most of the content will be too tough for them to solo because of gear checks so they'll have to join a party and get carried.
#Vindictus private server taken down full#
Back when combat was slow and methodical and full parties would wipe to the **** polar bear. I fell in love with it back when the Gnoll Chieftain kicked my ass and I had to grind out that battle a few times before I got the hang of it, then went on to farm it for my first set (****' loved throwing spears at its helmet for the break off, too). It was tough, but so rewarding when you felt like you were improving as you leveled. Back when it took effort just to kill group bosses and you actually had to learn your new abilities as you leveled. Personally, I fell in love with Vindictus back when leveling was difficult.
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